Bullet Time and Destruction


Hey all! Just a short devlog showing off some visual changes. I'm still polishing the subway level - creating more unique subway ads, experimenting with the color palette, adding more wear and tear and adding more props. A while back I modeled the Cultist in 3D but I've yet to animted him. Since EFPSE supports 3D characters, I'd like to have the majority of the enemies modeled and animated,

I've started to experiment with bullet time and destruction effects, too! I'd love to capture the crazy destruction and particle effects chaos of the original F.E.A.R. game in my project. For anyone that's curious, I placed a flat plane model decoration in front of a wall with no texture. When damaged, it swaps to visible texture. I'll be aupdating the game soon hopefully! Thanks for checking out the devlog!

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